The two pictures below are activity diagrams showing the usability of my game and how the level process and the actor processes will work. The diagram below shows that the character walking will then have to jump over an obstacle (A hole or an enemy) and then it shows what happens when you fall down the hole. If you do you shall restart the level and continue walking, if you do not die you will carry on the level untl the finish point and start the next level.
The picture on the right shows the player processes and what will happen to them, as with before they will start the level running or moving, and will then come up against an obstacle, if they were to come up with a gap they will jump over it, or if it were an enemy they would jump onto the enemy and kill them. If neither obstacle appears the player continues walking. When the player has jumped over all of the gaps and all of the enemies they will then proceed onto the next level and start the process again.
![]() |
![]() |
| Player Process |



No comments:
Post a Comment